Last modified
August 5, 2024
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The purpose
of this page is to introduce you to the basics of video
editing with a glossary and the general principles of
editing.
This page is
not a video editing tutorial, for that you can refer to:
You can also consult the page on the comparison of Kdenlive, Flowblade, Openshot and Pitivi as well as the page on their installation on
a Linux system.
Linear, non-linear
editing : video
editing in the analog era is called linear, in fact the
raw video was on a film and the editing was manual with
scissor cutting of the film to select the interesting
sequences and rearrange them manually. It was no longer
possible (or at least very difficult) to return to the
original video, you advanced in a linear manner with no
possible return. Unlike the non-linear mode, made possible
by digital where you can very well return. All current
video editing software is non-linear video editing
software.
Timeline : this is a
representation of the editing on a time axis, in good
French we will speak of a "chronological frieze"
Rushes : these are the raw
videos imported when the project was created
Clips : these are small video
sequences from rushes that we manipulate on the timeline
Rough cut : rough cut is the first
step in editing, it consists of selecting the clips from
the rushes that we are going to use on the timeline.
Bear : when we have finished
the roughing phase, we end up with clips placed end to end
on the timeline, at this stage we have not applied any
particular treatment (effect, filter, composition,
transition), this is what we call the bear (don't ask me
why!)
Trim (or trimming): this is a
technique which consists of lengthening or shortening a
clip of the timeline from the beginning or the end, in
this case there can be several scenarios:
- if you lengthened your
clip it may overlap
- on the previous clip
if you extended from the beginning
- on the next clip if
you extended from the end
- If you shortened your
clip, there is a gap in the timeline between the
shortened clip
- and the previous clip
if you shortened from the beginning
- and the next clip if
you shortened from the end
We will talk about ripple editing (insertion):
- If you lengthened your
clip, subsequent clips are pushed back on the timeline
to make room for the lengthened clip.
- if you shortened your
clip, the gap in the timeline whether before or after
the shortened clip is automatically filled
We will talk about roll assembly (crushing):
- if you have lengthened
your clip at its end, the next clip is shortened by the
same amount and there is no translation of the clips
- if you lengthened your
clip from the beginning, the previous clip is shortened
by the same amount and there is no clip translation.
Note that this will
translate clips from all tracks, not just clips from the
track where the shortened or lengthened clip is located.
Sequence : A sequence is a coherent set of clips that
forms a particular moment in the video, typically if your
video is about a surfing trip and it is divided into several
moments, the discovery of the spot, the actions on the water
then the packing up of the equipment at sunset, you have
three different sequences.
Waveform : audio clips are generally represented by a
waveform which reproduces the sound volume, it allows you to
easily visualize a change of rhythm in the soundtrack and
therefore to place a transition from one clip to another.
Keyframe : Keyframes allow you to sequence a clip by
stopping points that mark a particular event, between the
keyframes we will have an extrapolation of the image between
the two events. For example, if the clip lasts 10s and we
want to set up a fade from black at the opening of 2s and a
fade to black at the closing of 2s, we will place a keyframe
at the beginning of the clip, 2s later, 8s from the
beginning and at the very end. At the first keyframe, the
particular event will be a complete display in black, at the
second the event will be the display of the video clip, the
system will extrapolate the images between black and the
video by itself. Between the 2nd and 3rd, no evolution, the
event is the same (display of the video). The last keyframe
event is the return to black, so the system will extrapolate
the video frames to black between the 3rd and last keyframe.
Video calibration : this is often the last step of editing, the
finishing touch so to speak, it allows you to modify the
contrast, brightness or colors of your video to give it a
particular rendering.
Effect (or filter): this is an audio and/or video
treatment that is applied to a clip in the timeline, for
example a technicolor effect for a video clip and a mute
effect for a soundtrack
Transitions : These are generally small video animations to
move from one clip to another. There are several types of
transitions:
- sharp transitions: in
this case we go directly from one clip to another
without any further ado (and in this case without
animation), it is the most used transition which
suggests a continuity in time and space
- fade-to-black
transitions: which, as the name suggests, will gradually
fade from black to the image or vice versa, often
marking a break in time and space,
- crossfade transitions:
the two clips mix to move from one to the other, this
can be enhanced by a geometric figure (such as a circle,
spiral, cloud, explosion, etc.) or a scan (image
translation, etc.), this also most often marks a break
in time and space.
This step consists of
keeping only certain parts of the imported videos (rushes)
and placing them in bulk on the timeline. To do this, we
will start with a rush, view it, place an entry point and an
exit point that will mark the selected part, then move this
part on the timeline. We will name the selected part that
has been placed on the timeline clip, there may very well be
video clips with or without sound and audio-only clips.
The creation of the
credits (opening and ending) is a relatively independent
phase, it can be done after the rough cut, after the
creation of the bear or during the video layout; it
consists of creating the opening and ending credits, it
also consists of creating the subtitles if necessary
(which will most often be created during the layout
phase).
This step consists of
rearranging the clips in a specific order which is not
necessarily chronological order, it depends on what you
want to achieve in the end. For any video, you will need
to think about this beforehand and create a semblance of a
storyboard. The art of editing lies in placing them in the
right order, the right rhythm, the right duration, etc.
This cannot be improvised and comes with time, there are
quite a few sites on the internet that explain this very
well by giving some good advice.
During this step there
may be some cutting and extensions, that is to say that we
can shorten some clips (or even delete them completely) or
on the contrary lengthen some clips.
This is the step that
will give substance to the video, this is where the actual
editing is really done. All the ingredients are there, the
clips, the tools, the effects, the compositions and the
transitions, all that remains is to mix it all together to
create the final video.
In practice, we will add
transitions between clips, add effects to some clips, move
or resize some more clips. It is difficult to list in a
linear way the actions that will be carried out because it
depends a lot on what you want to do and your level of
mastery. This is certainly the most laborious phase but
has the advantage of being iterative, we can easily go
back if we are not satisfied with the result and start
again as many times as necessary.
It is often the last step
before rendering, calibration has two objectives:
- homogenize the video or
part of the video so that the light, contrast and colors
are the same while the rushes were not shot in the same
conditions of time, light,
- provide a rendering and
a particular touch to give an atmosphere or a style to
the video
This is not necessarily
the easiest step, beginners can skip it, it is aimed at
editors who are starting to have some experience.
That's it, you are
satisfied with the result, all that remains is to generate
the final video with the video rendering in the video format
( codec + container ) that goes well.